In the previous article, I was describing the uses of gaming in education and how it is as a source of income. In this article, I will be describing how gaming can be used in exercise, military training (sort of), and how are games made.
How is it used for exercise?
Gaming can be used for exercise by setting up a virtual reality setup (VR). A full VR setup requires a VR headset (Of course) to view the game, two controllers to act as your virtual hands, a computer to run the VR game, an available room (I'll explain), and sensors to detect your position in a 3D perspective (How your "arms" and "head" are positioned).
On the other hand, certain VR games can simply just be played on a PC with a headset and an input device of your choice (controller or mouse and keyboard). Those will a VR headset for mobile can also play simply. All you will need is a mobile device with a gyroscope to detect your rotation, a VR headset for mobile devices to mount your phone on, and a controller for your phone.
Once you have your VR setup, certain games can help you exercise by giving you activities that requires actual movement in real life. For example, on Trials on Tatooine (A PC VR Star Wars game), you need to dodge the blasts by moving around in real life until R2D2 is able to give you your lightsaber. Once you have your lightsaber, the real fun begins. Now you can dodge and deflect the blasts by moving your hands in real life to position the lightsaber in-game. (This information was acquired through video. I do not have a VR headset, I just know how it works.)
How can games by used for military training?
Using a VR setup, you can use it for military training by simulating a combat situation. But before you think "But it can't detect whole body and you won't feel pain", you can. We have already invented a way for your whole body to interact with the game.
By putting on sensors in a similar way to elbow pads and kneepads for bicycle safety, your sensors can detect your whole body in a 3D environment. Those sensors can also create some sort of shock if your get shot in-game, making you actually feel pain (I feel like play CS:GO now).
With that setup, you can now use it to simulate a combat situation using VR.
In some training using VR, there is an entire room to actually allow you to walk in reality instead of using a controller. If this setup (The one where you walk with a controller) can become available to everyone, a large number of games can be played with more intensity (Probably just for first-person games like Overwatch or Creativerse).
In the next article, I will be discussing the process and roles in game development.
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