Monday, April 16, 2018

Open2Study How to start game development

I was asked to try out this course on Open2Study about Game development. So far, everything that was mentioned has already been written in my previous articles about gaming. Another thing I should mention, the reason Gaming Part 2 appears to have been posted AFTER Gaming Part 3 is due to a time zone correction in Gaming Part 3, making it think that Gaming Part 2 was posted after Gaming 3.

Although, there is a bit of information that was learned, which I will be writing about now.

To begin making a game, first, you must have an idea of what your game should be. Once you have your idea, it is better to work with a team to help you with your work. Your team can also help you to make your game better by making suggestions. Basically, you will need someone to make the sounds, visuals, controls, and interactions in your game. If you want, you can also add a story to your game, to let your users understand why your character is doing what he's doing. Either you can do it all yourself or you can have some help from your friends.

In games, there are different scenes. For example, there could be a welcome screen, then there could be a main menu, then you could choose a character or make a new one, and there could be a screen where you make your character (Example from Terraria). Basically, there is a route where different screens switch to allow you to progress and use the game. When making a game, there is definitely an option to select which screen to switch to when this certain event occurs in a certain screen.

Another aspect in game development is making rules. There are two types of rules. The first type of rules describes how the game is played. For example, different weapons deal different amounts of damage and if you deal enough damage, you beat your enemy. The other kind of rules make sure that the game is fair. For example, you are not allowed to use overpowered weapons that kill everything in one-hit and with unlimited ammo. Normally, those kinds of rules are already enforced by the computer, but sometimes people will cheat to bypass them; that is considered hacking. This example is to a game that allows players to create their own tools.

And finally, for now, there are entities. Entities are practically everything in a game. For example, a tree in a 2D story game might not have any effect on your character but does exist separately from the terrain as its own object. Another example is a wall. Though it is not a living being, it could be its own object since it could block your player and even have health points (HP).

To be continued...

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